Generative Art with Grasshopper3D (Visual Programming)

Hey guys! I am an architect from Argentina creating Generative Art among other things. Today we are going to use Grasshopper3D to create some art! If you wish you can find me on Instagram.
Requirements:
Grasshopper3D is an amazing tool that comes with Rhinoceros3D. It was a pioneer in Visual Programming, which basically enables the user to graphically manipulate program elements rather than specifying them textually.
Summary:
Create a grid of points
Compute values to move points
Move points in the Y direction
Interpolate points to generate curves
Bake and export to Adobe Illustrator
Alright, let's get right into it!
We are going to start by creating a squared grid of points.
To do this I first create a square of 100 x 100 units, make a surface out of it and finally divide the surface to have my grid of points. (The actual units do not matter as we will then be exporting to Adobe Illustrator and scaling our drawing to 1080 x 1080 pixels or whatever you want it to be.

Then we will use SimplexNoise component together with the Sine component to generate values that will become our amplitudes to move the points in the Y direction. We can see the actual numbers with the Panel component. We will then multiply these by a factor to control our frequency, compute the Sine of these values and then multiply by another factor to control our amplitude. Like so:

Finally, we will interpolate these moved points to generate our curves. We have to make use of a Data Tree managing component called Flip Matrix. In simple words, what this does is change the orientation of how our grid of points is structured from vertical to horizontal. You can try interpolating the points directly without the Flip Matrix component and see how the resulting curves will connect points vertically rather than horizontally. Data Trees are a whole subject in GH, more on them here.

Okay, that was it!
The final definition should look like this and the result below:


Baking and Exporting
Baking means creating the geometry displayed by GH in green into actual geometry in the Rhino workspace. We do this by right-clicking on a component and choosing bake. We can now select the curves and choose File>Export Selected or simply type Export in the Rhino command-line. In the dialog choose to save as Adobe Illustrator (.ai). That's it! You can now open your vectorial art inside Illustrator and scale it as you wish!

Experimenting with Variations
The beauty of Grasshopper is that we can experiment with the values of the sliders, or even try new connections and instantly visualize the results:
For example, if we deconstruct our grid points into their X, Y, Z values, we can take the X value and add it to our Noise values like so before multiplying. Notice how the results change:
In light blue the added components and below the final result:


Getting Picky
Now, suppose we want the amplitude to vary according to Y axis of each point. Let's say, the higher the Y value, the lower the amplitude. This will create almost straight lines at the top and more wavy lines at the bottom. I know what you are thinking: uff...this will be hard.
Surprisingly, it is very easy! We can easily achieve this by multiplying the amplitude values of our grid points at the top by 0 and the ones at the bottom by 1. The ones that get multiplied by 0 mean there is no moving in Y axis, so the results will be straight lines.
We will use the Y values of all of our points and remap them to a domain of 1 to 0. So counting bottom-up the most lower Y values will have a value of 1, the most upper Y values will have a value of 0 and the all the rest will have values between 1 and 0.
In light blue the added components and below the final result:


The good thing about Grasshopper3D is that now you can play with sliders and even certain connections to generate whole new results in seconds! All these were done with the same script (actually the correct name is 'definition') you see on the picture above.
Have Fun!
– Ramiro Sena, generating from Argentina




Una consulta rápida de resultados resulta mucho más cómoda cuando la información está organizada por fechas. Para quienes siguen la loteria nacional, encontrar cada jornada claramente identificada permite revisar los datos sin confusiones y comparar posteriormente la información con una referencia oficial.
There are plenty of useful details here. Thanks for putting everything together and sharing it. fnf
평소 앉아서 보내는 시간이 많아 몸이 자주 뻐근했는데 편안하게 관리받을 수 있어 좋았습니다. 서울출장마사지 는 원하는 장소에서 이용할 수 있어 접근성이 뛰어나고, 바쁜 일정 속에서도 휴식 시간을 확보하기 좋은 선택이라는 생각이 들었습니다.
This post nails how intuitive Grasshopper3D is—crazy how much a small adjustment can shift the whole design vibe. If you're into quick image edits and need a solid tool, you could try this nano banana pro.
This piece on Grasshopper3D is spot-on—it's amazing how those slider tweaks can lead to wild designs. For anyone looking to simplify their creative process, there's a cool AI video generator that might just save you time—check it out here: seedance 2.0 video.